﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameTime
{
    static float timeScale = 1f;
    public static float TimeScale
    {
        get { return timeScale; }
        set { timeScale = value; }
    }
    public static float GDeltaTime { get { return Time.deltaTime * timeScale; } }
    public static float DeltaTime { get { return Time.deltaTime; } }
}
